Saturday, December 20, 2008
Sunday, December 14, 2008
Christmas Trees in GTMO
I made the mistake of not pouncing on a tree at the Navy Exchange when they began putting up their Christmas section in, uh, October. I hadn't thought about just how high in demand they'd be on a tiny island with a single store, so I was fairly dismayed when November turned into December and they still didn't have anything that wasn't several feet tall and pushing two or three hundred dollars.
It was with some luck that I stumbled onto a single four foot tree on Friday. Sitting alone on the shelf and sporting a rather high forty-dollar price tag, I snapped it up. I must have gotten lucky, since it appears to have been a display model, so I'm assuming it probably hadn't been on the shelf long. Thanks to a little cash advance from a friend, I was good to go.
Although "pre-lit" takes away some of the fun (my fun, at least - I may have been the only one in our house who actually enjoyed putting on the lights), it's a perfect little fit for my room. All that was left was to grab some ornaments...
...which apparently are now in short supply, rather than the trees themselves. Having gotten paid today, I excitedly headed to the store, only to find they had four packages - yes, a mere four - of the generic bulb ornaments. It would have been fine if they were multi-coloured, but the only two they had were, as far as I could tell, "Rust Brown" and "Shiny Rust Brown." I nabbed a single box of "Rust Brown" - excuse me, "Mustang Velvet" - just to have something, with the hopes that they'll throw some more on the shelves in the next eleven days.
Thankfully, the good folks at home had supplied me with a handful of unique ornaments, including a nice, big black English "D," the traditional symbol for Detroit (not for "Dallas" or "Denver" as certain elements would try to assert). And, of course, the numerous, carefully wrapped gifts rest under the branches, making the tree look all that much more appealing.
Now that I think about it, the tree is looking pretty fantastic.
It was with some luck that I stumbled onto a single four foot tree on Friday. Sitting alone on the shelf and sporting a rather high forty-dollar price tag, I snapped it up. I must have gotten lucky, since it appears to have been a display model, so I'm assuming it probably hadn't been on the shelf long. Thanks to a little cash advance from a friend, I was good to go.
Although "pre-lit" takes away some of the fun (my fun, at least - I may have been the only one in our house who actually enjoyed putting on the lights), it's a perfect little fit for my room. All that was left was to grab some ornaments...
...which apparently are now in short supply, rather than the trees themselves. Having gotten paid today, I excitedly headed to the store, only to find they had four packages - yes, a mere four - of the generic bulb ornaments. It would have been fine if they were multi-coloured, but the only two they had were, as far as I could tell, "Rust Brown" and "Shiny Rust Brown." I nabbed a single box of "Rust Brown" - excuse me, "Mustang Velvet" - just to have something, with the hopes that they'll throw some more on the shelves in the next eleven days.
Thankfully, the good folks at home had supplied me with a handful of unique ornaments, including a nice, big black English "D," the traditional symbol for Detroit (not for "Dallas" or "Denver" as certain elements would try to assert). And, of course, the numerous, carefully wrapped gifts rest under the branches, making the tree look all that much more appealing.
Now that I think about it, the tree is looking pretty fantastic.
Labels:
Christmas,
Christmas Trees,
GTMO,
Guantanamo,
XMas
Thursday, November 27, 2008
My Blood Type is (Nintendo) "DS"
I might as well be taking my Nintendo DS intraveinously. The short story is they told me I needed to bring all my equipment here (turns out I didn't), and on top of that they neglected to inform me it didn't count against my baggage limit on the planes. Space being that limited, all I brought was my tiny little DS case and some games, and it's been my gaming lifeblood.
It's library is something of a mixed bag, mostly falling in to three catagories. The first and largest consists of shovelware, the cheaply made, often awful releases used to make a quick buck. Like the Wii, with a massive, mainstream audience, companies are quick to shovel on to shelves whatever crap they can get their hands on. Obviously, I don't bother much with those.
The second is a frustrating group of titles: ports of popular PS3, Xbox 360 and Wii titles, stripped down to work on the DS's significantly less powerful hardware. They're almost taunting, like getting a slice of turkey and some mashed potatoes for Thanksgiving when there's a full course of turkey, stuffing, cranberries, freshly-baked bread, and a dozen other delights sitting just out of reach. It's hard to refuse a DS version of Smackdown vs RAW 2009 when it's my only option for some wrestling action, but it's ultimately not a very filling experience knowing there are home console versions that are several times deeper and more robust.
Last, and best, are the titles tailored exclusively to the DS, making use of it's strengths and working around it's weaknesses. These are games like the medieval action adventures of Castlevania, the humorous and intense court-room drama Phoenix Wright, the warm simplicity of Animal Crossing or Nintendogs, and so forth. They also unfortunately make up the smallest part of the handheld's library.
With the unique exclusives on the rarer side and quickly gobbled up, the second group is garnering a more prominent position in my little library. It's something, far, far better than having no games at all, but it's also a terribly far cry from what it could be. It leaves me a little torn, glad to have something but a little frustrated that the cranberries are just out of reach.
It's library is something of a mixed bag, mostly falling in to three catagories. The first and largest consists of shovelware, the cheaply made, often awful releases used to make a quick buck. Like the Wii, with a massive, mainstream audience, companies are quick to shovel on to shelves whatever crap they can get their hands on. Obviously, I don't bother much with those.
The second is a frustrating group of titles: ports of popular PS3, Xbox 360 and Wii titles, stripped down to work on the DS's significantly less powerful hardware. They're almost taunting, like getting a slice of turkey and some mashed potatoes for Thanksgiving when there's a full course of turkey, stuffing, cranberries, freshly-baked bread, and a dozen other delights sitting just out of reach. It's hard to refuse a DS version of Smackdown vs RAW 2009 when it's my only option for some wrestling action, but it's ultimately not a very filling experience knowing there are home console versions that are several times deeper and more robust.
Last, and best, are the titles tailored exclusively to the DS, making use of it's strengths and working around it's weaknesses. These are games like the medieval action adventures of Castlevania, the humorous and intense court-room drama Phoenix Wright, the warm simplicity of Animal Crossing or Nintendogs, and so forth. They also unfortunately make up the smallest part of the handheld's library.
With the unique exclusives on the rarer side and quickly gobbled up, the second group is garnering a more prominent position in my little library. It's something, far, far better than having no games at all, but it's also a terribly far cry from what it could be. It leaves me a little torn, glad to have something but a little frustrated that the cranberries are just out of reach.
Labels:
Nintendo DS,
shovelware,
Thanksgiving,
video games
Wednesday, November 26, 2008
Normal or Hard Mode?
The inevitable challenge facing me with all games is usually the one presented shortly after hitting the Start Button: Normal or Hard. I sometimes find myself agnozing for obscene amounts of time, sometimes even restarting a couple times till I'm finally content with - or at least resigned to - one of the options.
I can handle "Hard" in most games, but that first hump when I'm still learning the mechanics can be pretty rough. Higher difficulties in games are typically geared towards players already well versed in the gameplay. Sometimes I find myself ready to toss a game to the wayside out of frustration because I began on the higher difficulty and quickly hit a wall, one I could probably surmount if I simply had a decent knowledge or grasp of the basics.
There's always the option of starting on "Normal," logging a couple hours of gametime, and then restarting on "Hard." But it's a rather unappealing prospect to have to redo the levels or missions I already just completed, and even less so considering time is a hot commodity. That's not just talking long Club GTMO hours, either: that's life in general.
I really should just relax and try to enjoy my games a little more.
I can handle "Hard" in most games, but that first hump when I'm still learning the mechanics can be pretty rough. Higher difficulties in games are typically geared towards players already well versed in the gameplay. Sometimes I find myself ready to toss a game to the wayside out of frustration because I began on the higher difficulty and quickly hit a wall, one I could probably surmount if I simply had a decent knowledge or grasp of the basics.
There's always the option of starting on "Normal," logging a couple hours of gametime, and then restarting on "Hard." But it's a rather unappealing prospect to have to redo the levels or missions I already just completed, and even less so considering time is a hot commodity. That's not just talking long Club GTMO hours, either: that's life in general.
I really should just relax and try to enjoy my games a little more.
Thursday, November 20, 2008
Change can be frustrating.
I'm guilty of pushing new technology on my dad, but I really do understand when he says that he's content with 56k internet service despite far superior connections out there, or that he simply likes playing the original Animal Crossing game when there's newer versions with a lot more features.
Case in point: the Armed Forces Network hosts both WWE Raw and Smackdown! at varying times throughout the week. Working day shift and doing hours well into the double digits, I'd love to be able to record wrestling so I could see it on my days off. The Navy Exchange actually had a DVD/VCR combo for pretty cheap, so I thought my problem was taken care of. Then I realized the NEX doesn't stock blank VHS tapes.
It is a little frustrating. They have DVD recorders at the NEX, but I'm perfectly content using VHS tapes. They're simple, I know how to use 'em, and they do exactly what I need them to do. I really don't have any need or desire to change formats, but my hand will be forced if I want to indulge in any decent amount of pro wrestling while I'm in Cuber.
Sure, part of it's a mere financial issue. $300 is a lot to spend on some technology that I'm not familiar with, something I'm not positive that it will be exactly what I want. I do love playing with technology, new and old, and if it was cheaper there wouldn't be any hesitation on my part to snap a DVD recorder up.
But I genuinely do appreciate where my dad's coming from.
Case in point: the Armed Forces Network hosts both WWE Raw and Smackdown! at varying times throughout the week. Working day shift and doing hours well into the double digits, I'd love to be able to record wrestling so I could see it on my days off. The Navy Exchange actually had a DVD/VCR combo for pretty cheap, so I thought my problem was taken care of. Then I realized the NEX doesn't stock blank VHS tapes.
It is a little frustrating. They have DVD recorders at the NEX, but I'm perfectly content using VHS tapes. They're simple, I know how to use 'em, and they do exactly what I need them to do. I really don't have any need or desire to change formats, but my hand will be forced if I want to indulge in any decent amount of pro wrestling while I'm in Cuber.
Sure, part of it's a mere financial issue. $300 is a lot to spend on some technology that I'm not familiar with, something I'm not positive that it will be exactly what I want. I do love playing with technology, new and old, and if it was cheaper there wouldn't be any hesitation on my part to snap a DVD recorder up.
But I genuinely do appreciate where my dad's coming from.
Saturday, November 15, 2008
Christmas Movie Dilemma
I found myself cringing, yet a little excited, when the Navy Exchange put up a section of Christmas movies in mid-October. The absurdity of Christmas stuff in October aside, it did get me thinking: which one should I pick up for the holidays? Desperately trying not to go overboard, I -figured a one-movie limit would be a good idea.
Obviously, you can't go wrong with A Christmas Carol. Still, with that self-induced one purchase limit, I was debating downloading the text for the original story (it's copyright expired, it's free to download from places like projectguttenberg.com) and picking up an unrelated DVD. I figured I could enjoy A Christmas Carol and pick up another holiday flick, sort of the best of both worlds.
I was still on the fence, because while I'll still read it, I do like to watch it. I'm sure the Armed Forces Network will play it, probably multiple times, but with my crazy sixteen hour work days the chances of me being home and awake for it are slim.
Then the NEX made it easy to have my cake and eat it too: discounted from $15 to $5, they had a DVD Special Edition of the Alastair Sim version. I assumed for the price it was a bare-bones, cheap production, but it's actually a two-disc feature-laden release that includes a remastered black and white version and the color version amongst bios, commentary, trailers, and so forth. It even has the 1935 Seymour Hicks version ("Scrooge").
While I'm not sure if it needed to be remastered (there's some charm in grainy, old black and white productions), for the price it took care of my St. Nick movie dilemma - I think I can justify a second Christmasy video since I only spent five tax free dollars. The hard part now is holding off on watching it, because it's sitting on my shelf begging to take a ride in my DVD player.
Obviously, you can't go wrong with A Christmas Carol. Still, with that self-induced one purchase limit, I was debating downloading the text for the original story (it's copyright expired, it's free to download from places like projectguttenberg.com) and picking up an unrelated DVD. I figured I could enjoy A Christmas Carol and pick up another holiday flick, sort of the best of both worlds.
I was still on the fence, because while I'll still read it, I do like to watch it. I'm sure the Armed Forces Network will play it, probably multiple times, but with my crazy sixteen hour work days the chances of me being home and awake for it are slim.
Then the NEX made it easy to have my cake and eat it too: discounted from $15 to $5, they had a DVD Special Edition of the Alastair Sim version. I assumed for the price it was a bare-bones, cheap production, but it's actually a two-disc feature-laden release that includes a remastered black and white version and the color version amongst bios, commentary, trailers, and so forth. It even has the 1935 Seymour Hicks version ("Scrooge").
While I'm not sure if it needed to be remastered (there's some charm in grainy, old black and white productions), for the price it took care of my St. Nick movie dilemma - I think I can justify a second Christmasy video since I only spent five tax free dollars. The hard part now is holding off on watching it, because it's sitting on my shelf begging to take a ride in my DVD player.
Wednesday, October 29, 2008
I'm still waiting for my Street Fighter movie.
Having seen most of the movie and anime versions of Street Fighter, I'm left with one nagging question: why do video game adaptions often deviate so much from their source material? While I liked most of the Street Fighter movie incarnations as reminiscent to varying degrees of the games I've spent years playing, not a single one of them follows the storylines laid out throughout the series.
Some iterations portray certain aspects but fail on others. The Movie featured themes somewhat related to the actual Street Fighter II game, but the many of the characters were completely unrecognizable from their video game counterparts. Alpha did the opposite, with a fairly accurate portrayal of it's cast but a peculiar storyline unrelated to anything in the Street Fighter universe.
Generations and II V missed the mark almost completely. The main characters (Ken, Ryu, Sakura and Akuma/Gouki in Generations and Ken, Ryu and Chun Li in II V) weren't too far off base, but the plots and most of the other Street Fighter characters were far removed from SF canon. Merely changing some names would've left anime that didn't resemble anything remotely Street Fighter.
There is an American Street Fighter cartoon that, if I recall, takes place after Street Fighter the Movie. Despite that, the characters and the series itself are supposed to be closer to their original forms. I have yet to see it, but all indicators are that it takes several liberties of it's own (and it would have to, if it's based on the Movie's plot).
That leaves Street Fighter II: the Animated Movie. Sometimes mistaken as a sequel to the live-action movie, it's a completely unrelated adaption of the same game as the movie (Street Fighter II). This is the closest they've gotten to successfully putting the game on the big screen, with fairly accurate character depictions and a plot somewhat reminiscent of the game of the same name. It's close in many respects, and certainly more true to it's inspiration than most, but not without taking liberties of it's own.
Street Fighter isn't even the only victim. The Resident Evil movies have little to do with their electronic counterparts. The Mario Brothers movie is some peculiar mix of inspiration from the classic game and an odd, distinctly American Hollywood approach. And just about any game movie Uwe Boll touches becomes something almost unrecognizable (and pretty awful as far as any film goes).
Is it really that hard to translate these storylines into moving pictures? All I want is licensed properties that stay true to it's source material; why would I want one that didn't? I want my Street Fighter to be Street Fighter: is that really too much to ask?
Addendum: A friend just reminded me there's another live action Street Fighter movie dropping soon by the name of "The Legend of Chun Li." Here's hopin' my wish will be granted... but my breath is not being withheld.
Some iterations portray certain aspects but fail on others. The Movie featured themes somewhat related to the actual Street Fighter II game, but the many of the characters were completely unrecognizable from their video game counterparts. Alpha did the opposite, with a fairly accurate portrayal of it's cast but a peculiar storyline unrelated to anything in the Street Fighter universe.
Generations and II V missed the mark almost completely. The main characters (Ken, Ryu, Sakura and Akuma/Gouki in Generations and Ken, Ryu and Chun Li in II V) weren't too far off base, but the plots and most of the other Street Fighter characters were far removed from SF canon. Merely changing some names would've left anime that didn't resemble anything remotely Street Fighter.
There is an American Street Fighter cartoon that, if I recall, takes place after Street Fighter the Movie. Despite that, the characters and the series itself are supposed to be closer to their original forms. I have yet to see it, but all indicators are that it takes several liberties of it's own (and it would have to, if it's based on the Movie's plot).
That leaves Street Fighter II: the Animated Movie. Sometimes mistaken as a sequel to the live-action movie, it's a completely unrelated adaption of the same game as the movie (Street Fighter II). This is the closest they've gotten to successfully putting the game on the big screen, with fairly accurate character depictions and a plot somewhat reminiscent of the game of the same name. It's close in many respects, and certainly more true to it's inspiration than most, but not without taking liberties of it's own.
Street Fighter isn't even the only victim. The Resident Evil movies have little to do with their electronic counterparts. The Mario Brothers movie is some peculiar mix of inspiration from the classic game and an odd, distinctly American Hollywood approach. And just about any game movie Uwe Boll touches becomes something almost unrecognizable (and pretty awful as far as any film goes).
Is it really that hard to translate these storylines into moving pictures? All I want is licensed properties that stay true to it's source material; why would I want one that didn't? I want my Street Fighter to be Street Fighter: is that really too much to ask?
Addendum: A friend just reminded me there's another live action Street Fighter movie dropping soon by the name of "The Legend of Chun Li." Here's hopin' my wish will be granted... but my breath is not being withheld.
Labels:
akuma,
capcom,
generations,
ken,
ryu,
street fighter,
street fighter the movie,
video games
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