Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Thursday, November 27, 2008

My Blood Type is (Nintendo) "DS"

I might as well be taking my Nintendo DS intraveinously.  The short story is they told me I needed to bring all my equipment here (turns out I didn't), and on top of that they neglected to inform me it didn't count against my baggage limit on the planes.  Space being that limited, all I brought was my tiny little DS case and some games, and it's been my gaming lifeblood.

It's library is something of a mixed bag, mostly falling in to three catagories.  The first and largest consists of shovelware, the cheaply made, often awful releases used to make a quick buck.  Like the Wii, with a massive, mainstream audience, companies are quick to shovel on to shelves whatever crap they can get their hands on.  Obviously, I don't bother much with those.

The second is a frustrating group of titles: ports of popular PS3, Xbox 360 and Wii titles, stripped down to work on the DS's significantly less powerful hardware.  They're almost taunting, like getting a slice of turkey and some mashed potatoes for Thanksgiving when there's a full course of turkey, stuffing, cranberries, freshly-baked bread, and a dozen other delights sitting just out of reach.  It's hard to refuse a DS version of Smackdown vs RAW 2009 when it's my only option for some wrestling action, but it's ultimately not a very filling experience knowing there are home console versions that are several times deeper and more robust.

Last, and best, are the titles tailored exclusively to the DS, making use of it's strengths and working around it's weaknesses.  These are games like the medieval action adventures of Castlevania, the humorous and intense court-room drama Phoenix Wright, the warm simplicity of Animal Crossing or Nintendogs, and so forth.  They also unfortunately make up the smallest part of the handheld's library.

With the unique exclusives on the rarer side and quickly gobbled up, the second group is garnering a more prominent position in my little library.  It's something, far, far better than having no games at all, but it's also a terribly far cry from what it could be.  It leaves me a little torn, glad to have something but a little frustrated that the cranberries are just out of reach.

Wednesday, November 26, 2008

Normal or Hard Mode?

The inevitable challenge facing me with all games is usually the one presented shortly after hitting the Start Button: Normal or Hard.  I sometimes find myself agnozing for obscene amounts of time, sometimes even restarting a couple times till I'm finally content with - or at least resigned to - one of the options.

I can handle "Hard" in most games, but that first hump when I'm still learning the mechanics can be pretty rough.  Higher difficulties in games are typically geared towards players already well versed in the gameplay.  Sometimes I find myself ready to toss a game to the wayside out of frustration because I began on the higher difficulty and quickly hit a wall, one I could probably surmount if I simply had a decent knowledge or grasp of the basics.

There's always the option of starting on "Normal," logging a couple hours of gametime, and then restarting on "Hard."  But it's a rather unappealing prospect to have to redo the levels or missions I already just completed, and even less so considering time is a hot commodity.  That's not just talking long Club GTMO hours, either: that's life in general.

I really should just relax and try to enjoy my games a little more.

Wednesday, October 29, 2008

I'm still waiting for my Street Fighter movie.

Having seen most of the movie and anime versions of Street Fighter, I'm left with one nagging question: why do video game adaptions often deviate so much from their source material? While I liked most of the Street Fighter movie incarnations as reminiscent to varying degrees of the games I've spent years playing, not a single one of them follows the storylines laid out throughout the series.

Some iterations portray certain aspects but fail on others. The Movie featured themes somewhat related to the actual Street Fighter II game, but the many of the characters were completely unrecognizable from their video game counterparts. Alpha did the opposite, with a fairly accurate portrayal of it's cast but a peculiar storyline unrelated to anything in the Street Fighter universe.

Generations and II V missed the mark almost completely. The main characters (Ken, Ryu, Sakura and Akuma/Gouki in Generations and Ken, Ryu and Chun Li in II V) weren't too far off base, but the plots and most of the other Street Fighter characters were far removed from SF canon. Merely changing some names would've left anime that didn't resemble anything remotely Street Fighter.

There is an American Street Fighter cartoon that, if I recall, takes place after Street Fighter the Movie. Despite that, the characters and the series itself are supposed to be closer to their original forms. I have yet to see it, but all indicators are that it takes several liberties of it's own (and it would have to, if it's based on the Movie's plot).

That leaves Street Fighter II: the Animated Movie. Sometimes mistaken as a sequel to the live-action movie, it's a completely unrelated adaption of the same game as the movie (Street Fighter II). This is the closest they've gotten to successfully putting the game on the big screen, with fairly accurate character depictions and a plot somewhat reminiscent of the game of the same name. It's close in many respects, and certainly more true to it's inspiration than most, but not without taking liberties of it's own.

Street Fighter isn't even the only victim. The Resident Evil movies have little to do with their electronic counterparts. The Mario Brothers movie is some peculiar mix of inspiration from the classic game and an odd, distinctly American Hollywood approach. And just about any game movie Uwe Boll touches becomes something almost unrecognizable (and pretty awful as far as any film goes).

Is it really that hard to translate these storylines into moving pictures? All I want is licensed properties that stay true to it's source material; why would I want one that didn't? I want my Street Fighter to be Street Fighter: is that really too much to ask?

Addendum: A friend just reminded me there's another live action Street Fighter movie dropping soon by the name of "The Legend of Chun Li." Here's hopin' my wish will be granted... but my breath is not being withheld.